ESports Market Scope 2023:

The eSports Market has experienced explosive growth and has emerged as a global phenomenon in recent years. eSports, or competitive video gaming, has transformed from a niche industry to a mainstream entertainment spectacle. With millions of viewers and a dedicated fan base, eSports events now rival traditional sporting events in terms of viewership and revenue generation. Professional eSports teams, backed by sponsors and investors, compete in tournaments and leagues, vying for significant prize pools. The market has also witnessed the rise of eSports influencers and content creators, who attract massive audiences on streaming platforms. As the eSports ecosystem continues to evolve, it presents lucrative opportunities for game publishers, sponsors, advertisers, and technology providers to capitalize on the growing interest and engagement in competitive gaming.

The eSports market is not just a realm for passionate gamers; it has become a lucrative business industry with substantial investment and revenue potential. The global eSports market encompasses various revenue streams, including sponsorships, advertising, media rights, ticket sales, merchandise, and game publisher investments. Major brands and companies are increasingly recognizing the value of eSports as an effective platform for reaching younger demographics and engaging with a highly passionate audience. This has led to significant sponsorship deals and partnerships between eSports teams, players, and prominent brands across industries. eSports events are now being held in large stadiums and arenas, attracting massive live audiences and generating substantial ticket sales revenue. Additionally, eSports streaming platforms and media rights deals have further propelled the market’s growth, allowing fans to watch their favorite players and teams in real-time from the comfort of their homes. As the eSports market continues to expand and innovate, it presents tremendous opportunities for both established players and new entrants to tap into the immense potential of this dynamic and rapidly evolving industry.

According to SNS Insider, the eSports Market Size is estimated at US$ 2490.3 Bn in 2022, and is expected to reach US$ 11983.3 Bn by 2030, with a growing healthy CAGR of 21.7% over the forecast period 2023-2030.

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The primary purpose of the market research report is to give readers a better understanding of the sector, including market segmentation, potential, major trends, and concerns that developed and emerging countries must address. According to our researchers, who are monitoring the situation throughout the world, the ESports market will provide profitable chances for producers following the COVID-19 crisis.

The goal of the research report is to demonstrate how the current circumstances, the economic recession, and COVID-19 affect the overall industry. The most recent ESports market research, which was recently published, gives a complete evaluation of the aspects influencing the breadth of the global market.

Major Key Players Analysis are covered in ESports Market Report are listed below:

  • Gameloft SE
  • Intel Corporation
  • Tencent Holding Limited
  • Activision Blizzard
  • Electronic Arts Inc
  • NVIDIA Corporation
  • HTC Corporation
  • Nintendo of America Inc
  • Modern Times Group (MTG)
  • Valve Corporation Entertainment Ltd
  • FACEIT
  • Others

Market Segmentation Analysis

The market research report includes information on ESports market regions and nations. Estimates are made for sales volume, production, consumption, imports, and exports. Product type, application, end-use, and geography are the major market segments. This research explores each of the major segments and each of its sub-segments in order to thoroughly comprehend the market.

Market Segmentation & Sub-segmentation included are:

By Device Type:         

  • Smartphone
  • Smart TV
  • Desktop -laptop-tablets
  • Gaming console

By Streaming type:   

  • On-demand
  • Live

By Application:

  • Platform
  • Service

By Revenue Stream: 

  • Media rights
  • Game publisher fee
  • Sponsorship
  • Digital advertisement
  • Tickets and merchandise

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In this study, the years considered to estimate the market size of ESports are as follows:

  • History Year: 2019-2021
  • Base Year: 2022
  • Estimated Year: 2023
  • Forecast Year 2023 to 2030

Regional Analysis Covered in this report:

  • North America [United States, Canada]
  • Europe [Germany, France, U.K., Italy, Russia]
  • Asia-Pacific [China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia]
  • Latin America [Mexico, Brazil, Argentina]
  • Middle East & Africa [Turkey, Saudi Arabia, UAE]
  • Others

COVID-19 Impact Analysis

As the unique coronavirus (COVID-19) problem expands around the world, we regularly analyze ESports market shifts and customer behavior. We then consider the consequences of the epidemic while forecasting the latest market trends and forecasts. This material may be useful to market participants who are putting together strategies for pandemic-like events.

Regional Outlook

Using precise historical data, advancements in each geographic area are graphed in order to forecast the worldwide ESports market’s future direction. A SWOT analysis is performed to assess the strengths, weaknesses, opportunities, and threats that these firms predict will exist throughout the projected period.

Competitive Analysis

The latest research thoroughly analyses the firms that compete in the ESports market, including as raw material suppliers, equipment suppliers, end users, traders, and distributors. The research is to provide a 360-degree analysis of the global market by thoroughly examining current supply and demand patterns, crucial financial data of key market participants, and the market’s impact of recent economic changes.

Key Reasons to Buy ESports Market Report

  • As part of the research customization, we can provide you with any additional information that is not already covered by the report.
  • The report’s competitive landscape section includes detailed profiles of the major organizations functioning in the industry.

Conclusion

The ESports market research report will assist market players in understanding the tactics utilized by successful businesses to thrive in the global market in the recent time.

Table of Contents – Major Key Points

  1. Introduction
  2. Research Methodology
  3. Market Dynamics
  4. Impact Analysis
    • COVID-19 Impact Analysis
    • Impact of Ukraine- Russia war
    • Impact of ongoing Recession on Major Economies
  1. Value Chain Analysis
  2. Porter’s 5 Forces Model
  3. PEST Analysis
  4. eSports Market Segmentation, by Device Type
  5. eSports Market Segmentation, by Streaming Type
  6. eSports Market Segmentation, by Application
  7. eSports Market Segmentation, by Revenue Stream
  8. Regional Analysis
  9. Company Profiles
  10. Competitive Landscape
  11. Conclusion

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