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Global Gaming Console Market to decline at a CAGR of (1.23%) during the period 2017-2021

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​”The Report Global Gaming Console Market 2017-2021 provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. – MarketResearchReports.biz”

The objectives of this study are as follows:

To define, describe, and forecast the “Gaming Console” market by type, application, component, delivery model, end user, and region

To provide detailed information regarding major factors influencing market growth (drivers, restraints, opportunities, and industry-specific challenges)

To analyze micromarkets with respect to individual growth trends, prospects, and contributions to the overall market

To analyze opportunities in the market for stakeholders and provide details of the competitive landscape for market leaders

To forecast the market size of market segments with respect to the four key regions: North America, Europe, Asia, and the Rest of the World (RoW)

To strategically profile the key players and comprehensively analyze their product portfolios, market positions, and core competencies

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About Gaming Console

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.

Technavios analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Technavio’s report, Global Gaming Console Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Microsoft
Nintendo
Sony
Razer

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Other prominent vendors
NVIDIA
OUYA
Tommo

Market driver
Enhanced features of next-generation gaming consoles
For a full, detailed list, view our report

Market challenge
Low penetration of gaming consoles in the E-sports market
For a full, detailed list, view our report

Market trend
Vendors are manufacturing multipurpose gaming consoles
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?

Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Market outline
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by type
Global gaming console market by product type
Global TV gaming console market
Global handheld gaming console market

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PART 07: Market segmentation by type of gamer
Global gaming console market by type of gamer
Global gaming console market by casual gamers
Global gaming console market by hardcore gamers
Gaming console market in APAC by type of gamer
Gaming console market in Americas by type of gamer
Gaming console market in EMEA by type of gamer
Global gaming console market by adventure games
Global gaming console market by shooter games
Global gaming console market by fighting games
Global gaming console market by geography
Gaming console market in EMEA
Gaming console market in Americas
Gaming console market in APAC
PART 08: Key leading countries
Top 10 countries in global gaming console market
Gaming console market in US
Gaming console market in China
PART 09: Decision framework
PART 10: Drivers and challenges
Market drivers
Market challenges
PART 11: Market trends
PART 12: Vendor landscape
Competitive scenario
Other prominent vendors
PART 13: Appendix
List of abbreviations

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List of Exhibits

Exhibit 01: Global gaming console market
Exhibit 02: Global gaming console market 2016-2021 ($ billions)
Exhibit 03: Global gaming console market 2016-2021 (millions of units)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming console market by product type 2016 and 2021 (% share of revenue)
Exhibit 06: Global TV gaming console market 2016-2021 ($ billions)
Exhibit 07: Global handheld gaming console market 2016-2021 ($ billions)
Exhibit 08: Global gaming console market segmentation by type of gamer in 2016 and 2021 (% share of revenue)
Exhibit 09: Global gaming market by casual gamers 2016-2021 (million gamers)
Exhibit 10: Global gaming console market by hardcore gamers 2016-2021 (million gamers)
Exhibit 11: Global gaming console market by the type of gamers in various regions 2016 (% share of revenue)
Exhibit 12: Number of gamers in various regions by the type of gamers 2016 (in millions)
Exhibit 13: Gaming console market in APAC by the type of gamer 2016 (million gamers)
Exhibit 14: Gaming console market in the Americas by the type of gamer 2016 (million gamers)
Exhibit 15: Gaming console market in EMEA by the type of gamer 2016 (million gamers)
Exhibit 16: Global gaming console market by genre in 2016 and 2021 (% share of revenue)
Exhibit 17: Global gaming console market by adventure games 2016-2021 ($ millions)
Exhibit 18: Global gaming console market by shooter games 2016-2021 ($ millions)
Exhibit 19: Global gaming console market by fighting games 2016-2021 ($ millions)
Exhibit 20: Global gaming console market by geography in 2016 and 2021 (% share of revenue)
Exhibit 21: Gaming console market in EMEA 2016-2021 ($ billions)
Exhibit 22: Gaming console market in the Americas 2016-2021 ($ billions)
Exhibit 23: Gaming console market in APAC 2016-2021 ($ billions)
Exhibit 24: Top 10 countries in the global gaming console market 2016 (% share of revenue)

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