Microsoft is purchasing an organization that gives viewers a chance to control computer game live streams
August 12th, 2016. RedNewswire/-
Microsoft declared its arrangements to acquire live streaming service Beam, a Seattle-based organization that gives clients a chance to impact and communicate with a computer game being streamed by another player.
Beam has evolved game streaming from a passive,watch-and-talk experience into one with ongoing support by the viewer; specifically into a streamer's amusement play and live communicate.
Beam gives viewers a chance to recommend challenges for streamers and even modify in-diversion angles like weapon loadout and mission determination. It additionally gives designers a chance to make extraordinary catch formats for viewers to cooperate with diversions being gushed through Beam.
Beam's technology drastically reduces the lag between action of the players and the viewers stream.It's unclear how Microsoft plans to incorporate Beam's technology into its own online gaming platform. But the company points to Minecraft, now a Microsoft property, as the type of game well-suited to Beam's technology. Microsoft did not disclose the financial terms of the deal.
"We at Xbox are excited about this convergence between playing and watching, and want to provide gamers with the freedom and choice to have great multiplayer experiences across all of Beam’s platforms," Chad Gibson, a partner group program manager at Microsoft's Xbox Live division, said in a statement. "This acquisition will help gamers enjoy the games they want, with the people they want, and on the devices they want."
Here's the video where Larry Hryb from Xbox chats with CEO Beam interactive Matt Salsamendi about the interactive streaming service, Beam Interactive, and what it means for Xbox fans.
We realize that Beam is a piece of a lively group of gamers and streamers and we plan to give an incredible ordeal to the greater part of our fans. As Beam's CEO Matt Salsamendi says in his own blog entry, Beam stays focused on its main goal of engaging clients and streamers crosswise over stages and will now be better situated to develop and give more back to the group.
We look forward to sharing more about Beam and our vision for interactive game streaming in the future. And, if you haven’t tried Beam yet, I encourage you to do so. In the meantime, we look forward to the continued growth of the Beam service and community.